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Home/ Questions/Q 9063703
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Editorial Team
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Editorial Team
Asked: June 16, 20262026-06-16T16:04:23+00:00 2026-06-16T16:04:23+00:00

Im new to Open Gl and I need to create an app that consists

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Im new to Open Gl and I need to create an app that consists of shapes on the screen. These shapes are to consist of identical cubes. I don’t know how I can colour each cube separately in the shader as the coordinates are just passed in as a single attribute via the buffer?

glGenVertexArraysOES(1, &_vertexArray);
glBindVertexArrayOES(_vertexArray);

glGenBuffers(1, &_vertexBuffer);
glBindBuffer(GL_ARRAY_BUFFER, _vertexBuffer);
glBufferData(GL_ARRAY_BUFFER, 1527 * sizeof(GLfloat), arrayOfVerticies, GL_STATIC_DRAW);

glEnableVertexAttribArray(GLKVertexAttribPosition);
glVertexAttribPointer(GLKVertexAttribPosition, 3, GL_FLOAT, GL_FALSE, 12, BUFFER_OFFSET(0));

glBindVertexArrayOES(0);

Shader:

attribute vec4 position;
attribute vec3 normal;

varying lowp vec4 colorVarying;

uniform mat4 modelViewProjectionMatrix;
uniform mat3 normalMatrix;

void main()
{
vec3 eyeNormal = normalize(normalMatrix * normal);
vec3 lightPosition = vec3(0.0, 0.0, 1.0);
vec4 diffuseColor = vec4(0.4, 0.4, 1.0, 1.0);

float nDotVP = max(0.0, dot(eyeNormal, normalize(lightPosition)));

colorVarying = diffuseColor * nDotVP;

gl_Position = modelViewProjectionMatrix * position;
}
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-16T16:04:24+00:00Added an answer on June 16, 2026 at 4:04 pm

    You may transmit the colors as an attribute.

    More details can be found here.

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