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Home/ Questions/Q 3276586
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Editorial Team
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Editorial Team
Asked: May 17, 20262026-05-17T19:16:28+00:00 2026-05-17T19:16:28+00:00

I’m new to OpenGL and C++. Say I start with a 2D square (on

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I’m new to OpenGL and C++. Say I start with a 2D square (on the very left) like shown in the picture below. I want to make it interactive with the glutKeyboardFunc() so when I press a number a new box will draw next to the corresponding edge.

alt text

Figure the best way to do this is to have a tree structure that hold all the boxes. But I’m not sure how I can hold basic primitives into a data structure, a tree, for instance.

I’m aware that I can only call the glutDisplayFunc(myDisplay) once, and the rest should handle by the glutKeyboardFunc()

Any help would be appreciated 🙂

Update: thanks for pointing out glutPostRedisplay() but what if I want to make the box selectable and keep tracking the current selected box with glutMouseFunc(), and from there when I add more boxes, I need to know how many child box it has created, so I can provide the right position when new box is drawn. Seems that makes more sense now to use a tree data structure ? Just not sure how I can store the information I need into a tree.

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  1. Editorial Team
    Editorial Team
    2026-05-17T19:16:29+00:00Added an answer on May 17, 2026 at 7:16 pm

    If I understand your question, you can make a class that represents the box, such as:

    class Box {
    public:
      void Move(int newx, int newy) {
        x = newx;
        y = newy;
      }
      void Resize(int newx, int newy) {
        w = newx;
        h = newy;
      }
      int getX() { return x; }
      int getY() { return y; }
      int getW() { return w; }
      int getH() { return h; }
    private:
      int x, y, w, h;
    };
    

    Then, you can have a global vector to hold all the boxes:

    #include <vector>
    
    vector<Box> box;
    

    You can then add a box like this:

    Box newbox;
    newbox.Move(40,50);
    newbox.Resize(10,10);
    box.push_back(newbox);
    

    And move an existing one like this:

    box[3].Move(70,20);
    

    I’m sorry I cannot answer your question completely, but I hope you know have an idea on how to accomplish your project.

    EDIT: To achieve a tree structure, you could add these variables to the Box class:

    private:
      Box* parent;
      vector<Box*> child;
    

    This would allow you to keep track of the tree structure. Then doing something like:

    myBox->getChild(0)->getChild(1)
    

    would retrieve the second child of the first child of myBox. I hope this makes sense to you.

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