I’m new to programming, OOP and Unit Test so please forgive me for my lack of knowledge.
As part of my Rock, Paper and Scissors game I have a abstract superclass (Weapon) which has subclasses (Rock, Paper and Scissors) in VB.NET like:
Public MustInherit Class Weapons
Public MustOverride Function compareTo(ByVal Weapons As Object) As Integer
End Class
Public Class Paper
Inherits Weapons
Public Overrides Function compareTo(ByVal Weapons As Object) As Integer
If TypeOf Weapons Is Paper Then
Return 0
ElseIf TypeOf Weapons Is Rock Then
Return 1
Else
Return -1
End If
End Function
End Class
Public Class Rock
Inherits Weapons
Public Overrides Function compareTo(ByVal Weapons As Object) As Integer
If TypeOf Weapons Is Rock Then
Return 0
ElseIf TypeOf Weapons Is Scissors Then
Return 1
Else
Return -1
End If
End Function
End Class
Public Class Scissors
Inherits Weapons
Public Overrides Function compareTo(ByVal Weapons As Object) As Integer
If TypeOf Weapons Is Scissors Then
Return 0
ElseIf TypeOf Weapons Is Paper Then
Return 1
Else
Return -1
End If
End Function
End Class
Also have a superclass Player which has subclasses (PlayerComputerRandom, PlayerHumanPlayer and PlayerComputerTactical) like:
Imports RockPaperScissors.Weapons
Public Class Player
Private pName As String
Private pNumberOfGamesWon As String
Public pWeapon As Weapons
Property Name() As String
Get
Return pName
End Get
Set(ByVal value As String)
pName = value
End Set
End Property
Property NumberOfGamesWon As String
Get
Return pNumberOfGamesWon
End Get
Set(ByVal value As String)
pNumberOfGamesWon = value
End Set
End Property
Property getWeapon As Weapons
Get
Return pWeapon
End Get
Set(ByVal value As Weapons)
pWeapon = value
End Set
End Property
Public Sub pickWeapon(ByVal WeaponType As String)
If WeaponType = "Rock" Then
pWeapon = New Rock()
ElseIf WeaponType = "Paper" Then
pWeapon = New Paper()
Else
pWeapon = New Scissors()
End If
End Sub
End Class
Imports RockPaperScissors.Weapons
Public Class PlayerComputerRandom
Inherits Player
Private Enum weaponsList
Rock
Paper
Scissors
End Enum
Public Overloads Sub pickWeapon()
Dim randomChoice = New Random()
Dim CompChoice As Integer = randomChoice.Next(0, [Enum].GetValues(GetType(weaponsList)).Length)
If CompChoice = "0" Then
pWeapon = New Rock()
ElseIf CompChoice = "1" Then
pWeapon = New Paper()
Else
pWeapon = New Scissors()
End If
End Sub
End Class
Public Class PlayerComputerTactical
Inherits Player
Private plastMove As String
Property lastMove() As String
Get
Return plastMove
End Get
Set(ByVal value As String)
plastMove = value
End Set
End Property
Public Overloads Sub pickWeapon()
' Add tactical player functionality
End Sub
End Class
Public Class PlayerHumanPlayer
Inherits Player
End Class
I have the GameForm class which instantiates the objects and performs various other logic used for the front-end as shown below:
Public Class GameForm
Private Sub btnRock_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnRock.Click
findWinner("HumanPlayer", "Rock", "RandomComputer")
End Sub
Private Sub btnPaper_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnPaper.Click
findWinner("HumanPlayer", "Paper", "RandomComputer")
End Sub
Private Sub btnScissors_Click(ByVal sender As Object, ByVal e As System.EventArgs) Handles btnScissors.Click
findWinner("HumanPlayer", "Scissors", "RandomComputer")
End Sub
Public Sub findWinner(ByVal p1name As String, ByVal p1WeaponSelected As String, ByVal p2Name As String)
Dim player1 = New PlayerHumanPlayer()
Dim player2 = New PlayerComputerRandom()
player1.Name = p1name
player1.pickWeapon(p1WeaponSelected) ' Should I be using the Rock Class???
player2.Name = p2Name
player2.pickWeapon()
Dim winner As Integer = player1.getWeapon().compareTo(player2.getWeapon())
Select Case winner
Case 1
txtGameStatus.Text = player1.Name() + " wins!"
Case -1
txtGameStatus.Text = player2.Name() + " wins!"
Case 0
txtGameStatus.Text = "Draw!"
End Select
End Sub
End Class
I need to write unit tests of this using visual studio 2010. As I have never done this, I don’t know what unit tests I could include (apart from the stand adding/substract examples). Could someone kindly provide a few unit tests to get started. It will give me a starting point.
Any help would be greatly appreciated.
Manys thanks in advance
To try to give you an example of how you might structure this:
First of all, instead of this:
You might want to do something like this:
Now you can call that from a UnitTest, and make sure it returns an object which is a valid Weapon, for instance (not necessarily the most useful test, but hopefully, you get the point! 🙂 ).
If your restructure the method
findWinner()in a similar way, you can test that the logic of that method finds the correct winner.Note however, that you should separate the logic for finding a winner from the weapon-picking. That is, you should create the players outside of that method, and pass them in to
findWinner(). This will let you pass in certain options (weapons), and check that you get the expected result. You can’t do that at the moment, since the weapon “player2” will use is selected by random insidefindWinner().Start by changing it so it will have a signature similar to the following:
A (very simple) test, assuming you’ve rewritten the code to fit this:
Again, this may not be the be the best test, but it should give you an idea, and help you get started.
Sidenote: I would call the super-class
Weapon, notWeapons. Think of it this way: You can have many many different instances of it, and they can be different weapons (paper, scissor, etc), but each is still a single weapon.