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Home/ Questions/Q 6975491
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T17:22:31+00:00 2026-05-27T17:22:31+00:00

I’m new to the way JavaScript scopes, so this is my problem: use strict;

  • 0

I’m new to the way JavaScript scopes, so this is my problem:

"use strict";

function Explorer(xPos, yPos) {

    // Inheritance
    GraphicsEntity.call(this, {
        x: xPos,
        y: yPos,
        width: 32,
        height: 32
    });

    // Local fields
    var _texture = new Image();

    // Contruct
    _texture.addEventListener("load", function() {

        this.graphics.drawImage(_texture, 0, 0);

    }, false);

    _texture.src = "explorer.png";

}

This will throw the exception:

Uncaught TypeError: Cannot call method ‘drawImage’ of undefined

I know that this is due to the way JavaScript scopes, since ‘this’ now refers to the ‘_texture’ field.
As you can see Explorer (some kind of player-like object) inherits from GraphicsObject that in turn has a property graphics (the context of a canvas element).

I’ve found a way to fix this problem but in my opinion it’s a bit of a dirty one:

"use strict";

function Explorer(xPos, yPos) {

    // Inheritance
    GraphicsEntity.call(this, {
        x: xPos,
        y: yPos,
        width: 32,
        height: 32
    });

    // Local fields
    var _texture = new Image();
    var _graphics = this.graphics;

    // Contruct
    _texture.addEventListener("load", function() {

        _graphics.drawImage(_texture, 0, 0);

    }, false);

    _texture.src = "explorer.png";

}

So all works as expected now, the image is neatly drawn onto the canvas element.
The only problem is that I now have another reference to ‘graphics’ I don’t really want.

So my question is:
Is there any way of making ‘this’ refer to the Explorer object, or forcing the scope to change?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-27T17:22:31+00:00Added an answer on May 27, 2026 at 5:22 pm

    this is always local to the function, it’s evaluated every time a function is called depending on how the function is called. In this case the browser calls the function with this set to the image object that _texture points to.

    Since normal variables are looked up from outer scope, you can simply save the old this to some variable:

    function Explorer(xPos, yPos) {
        var self = this;
    
        // Inheritance
        GraphicsEntity.call(this, {
            x: xPos,
            y: yPos,
            width: 32,
            height: 32
        });
    
        // Local fields
        var _texture = new Image();
        // Contruct
    
        _texture.addEventListener("load", function () {
            self.graphics.drawImage(_texture, 0, 0);
        }, false);
    
        _texture.src = "explorer.png";
    }
    
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