Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7554749
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 30, 20262026-05-30T11:25:23+00:00 2026-05-30T11:25:23+00:00

I’m new to XNA and I’m building an Asteroids game. I have some problems

  • 0

I’m new to XNA and I’m building an Asteroids game. I have some problems to get my spaceship to move forward in the direction I want. When I press the arrow up key, I want the engine to start and move the space ship in the same directions as the rotation of the spaceship? Help is preciated! I add the subclass that is my spaceship. The Draw method and its variables are in the main class. I’m not sure what to have in the EngineOn method?

 class Spaceship: GameObject
{

    // Konstruktor
    public Spaceship(Texture2D texture, Vector2 position): base(texture, position)
    {

    }

    public override void Update()
    {
        direction = new Vector2((float)Math.Cos(rotation), (float)Math.Sin(rotation));
        position += direction * speed;  //position = position + direction
        //base.Update();
    }

    // Metod som beräknar rymdskeppets färd i riktningen
    public void EngineOn()
    {
        Update();
    }

    // Metod som beräknar rymdskeppets rotation motsols
    public void RotateLeft()
    {
        rotation -= rotationSpeed;
    }

    // Metod som beräknar rymdskeppets rotation medsols
    public void RotateRight()
    {
        rotation += rotationSpeed;
    }

    // Metod som beräknar bana för avlossade skott
    public void Fire()
    {

    }
}
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-30T11:25:24+00:00Added an answer on May 30, 2026 at 11:25 am
    public void EngineOn()
    {
        speed = 20;
    }
    public void EngineOff()
    {
        speed = 0;
    }
    

    P.S. Your speed is CPU is dependent, multiply your speed on deltaTime

    public override void Update(GameTime gameTime)
    {
        direction = new Vector2((float)Math.Cos(rotation), (float)Math.Sin(rotation));
        position += direction * speed * gameTime.ElapsedGameTime.Milliseconds;
    }
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have a string like this: La Torre Eiffel paragonata all’Everest What PHP function
I have just tried to save a simple *.rtf file with some websites and
I want use html5's new tag to play a wav file (currently only supported
I have a French site that I want to parse, but am running into
I'm trying to convert HTML to plain text. I get many &\#8217; &\#8220; etc.
I have a .ini file as follows: [playlist] numberofentries=2 File1=http://87.230.82.17:80 Title1=(#1 - 365/1400) Example
I'm new to using the Perl treebuilder module for HTML parsing and can't figure
I have a jquery bug and I've been looking for hours now, I can't
link Im having trouble converting the html entites into html characters, (&# 8217;) i
I want to count how many characters a certain string has in PHP, but

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.