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Home/ Questions/Q 1003529
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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T07:59:43+00:00 2026-05-16T07:59:43+00:00

i’m new with the iphone and objective c, so far, I have been able

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i’m new with the iphone and objective c, so far, I have been able to code some small examples.

i would like to play a sound and, continue with rest of the code when the sample finishes playing, i.e:

printf("hello");
playASound["file.wav"];
printf("world");

actually i’m getting: print hello, play the file and print world at the same time
but
what i want is: print hello, play the file, print world…
so, the question is how do i get it?

thanks

btw. here is the playASound code:

-(void) playASound: (NSString *) file {

    //Get the filename of the sound file:
    NSString *path = [NSString stringWithFormat:@"%@/%@",
                      [[NSBundle mainBundle] resourcePath],
                      file];

    SystemSoundID soundID;
    //Get a URL for the sound file
    NSURL *filePath = [NSURL fileURLWithPath:path isDirectory:NO];
    AudioServicesCreateSystemSoundID((CFURLRef)filePath, &soundID);
    //play the file
    AudioServicesPlaySystemSound(soundID);
}
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  1. Editorial Team
    Editorial Team
    2026-05-16T07:59:43+00:00Added an answer on May 16, 2026 at 7:59 am

    From the documentation:

    Discussion This function plays a short
    sound (30 seconds or less in
    duration). Because sound might play
    for several seconds, this function is
    executed asynchronously. To know when
    a sound has finished playing, call the
    AudioServicesAddSystemSoundCompletion
    function to register a callback
    function.

    So you’ll need to break up your function into two pieces: a function that calls PlayASound and prints “Hello”, and a function that is called by the system when the sound is finished playing and prints “World”.

    // Change PlayASound to return the SystemSoundID it created
    -(SystemSoundID) playASound: (NSString *) file {
    
        //Get the filename of the sound file:
        NSString *path = [NSString stringWithFormat:@"%@/%@",
                          [[NSBundle mainBundle] resourcePath],
                          file];
    
        SystemSoundID soundID;
        //Get a URL for the sound file
        NSURL *filePath = [NSURL fileURLWithPath:path isDirectory:NO];
        AudioServicesCreateSystemSoundID((CFURLRef)filePath, &soundID);
        //play the file
        AudioServicesPlaySystemSound(soundID);
        return soundID;
    }
    
    -(void)startSound
    {
       printf("Hello");
        SystemSoundID id = [self playASound:@"file.wav"];
        AudioServicesAddSystemSoundCompletion (
           id,
           NULL,
           NULL,
           endSound,
           NULL
       );
    }
    
    void endSound (
       SystemSoundID  ssID,
       void           *clientData
    )
    {
       printf("world\n");
    }
    

    See also docs for AudioServicesAddSystemSoundCompletion and AudioServicesSystemSoundCompletionProc.

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