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Asked: May 10, 20262026-05-10T15:33:43+00:00 2026-05-10T15:33:43+00:00

I’m not a math guy in the least but I’m interested in learning about

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I’m not a math guy in the least but I’m interested in learning about rigid body physics (for the purpose of implementing a basic 3d physics engine). In school I only took Maths through Algebra II, but I’ve done 3d dev for years so I have a fairly decent understanding of vectors, quaternions, matrices, etc. My real problem is reading complex formulas and such, so I’m looking for some decent rigid body dynamics references that will make some sense.

Anyone have any good references?

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  1. 2026-05-10T15:33:44+00:00Added an answer on May 10, 2026 at 3:33 pm

    Physics for Game Programmers I think is better than Physics for Game Developers.

    If you want something thick in your bookshelf (like I do), Eberly’s 3D Game Engine Design and Erleben’s Physics-Based Animation can accompany the above.

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