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Home/ Questions/Q 4018454
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Editorial Team
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Editorial Team
Asked: May 20, 20262026-05-20T09:59:06+00:00 2026-05-20T09:59:06+00:00

I’m not looking for a library or even open source code. I want to

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I’m not looking for a library or even open source code. I want to learn how to do this on my own.

Where do I start to find an online tutorial, a book chapter, or other educational material for generating a polygonal model of a 3D sphere suitable for feeding to Open GL ES on an iPhone, and then mapping the polygons to some sort of 2D map data so I can texture map the sphere? Is there some sort of software tool (blender? maya?) with a tutorial on how to do generate this data? Where is the best place to start?

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  1. Editorial Team
    Editorial Team
    2026-05-20T09:59:06+00:00Added an answer on May 20, 2026 at 9:59 am

    How about these articles?

    • Procedural Spheres in OpenGL ES
    • OpenGL ES From the Ground Up, Part 6: Textures and Texture Mapping
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