I’m not sure what I am doing wrong but I try to catch touches on a MKMapView object. I subclassed it by creating the following class :
#import <UIKit/UIKit.h>
#import <MapKit/MapKit.h>
@interface MapViewWithTouches : MKMapView {
}
- (void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *) event;
@end
And the implementation :
#import "MapViewWithTouches.h"
@implementation MapViewWithTouches
- (void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *) event {
NSLog(@"hello");
//[super touchesBegan:touches withEvent:event];
}
@end
But it looks like when I use this class, I see nothing on the Console :
MapViewWithTouches *mapView = [[MapViewWithTouches alloc] initWithFrame:self.view.frame];
[self.view insertSubview:mapView atIndex:0];
Any idea what I’m doing wrong?
The best way I have found to achieve this is with a Gesture Recognizer. Other ways turn out to involve a lot of hackish programming that imperfectly duplicates Apple’s code, especially in the case of multitouch.
Here’s what I do: Implement a gesture recognizer that cannot be prevented and that cannot prevent other gesture recognizers. Add it to the map view, and then use the gestureRecognizer’s touchesBegan, touchesMoved, etc. to your fancy.
How to detect any tap inside an MKMapView (sans tricks)
WildcardGestureRecognizer.h
WildcardGestureRecognizer.m
SWIFT 3
WildCardGestureRecognizer.swift