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Home/ Questions/Q 531273
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T09:17:02+00:00 2026-05-13T09:17:02+00:00

I’m not sure where to start with this so some guidance would be good.

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I’m not sure where to start with this so some guidance would be good. What I need to achieve is, examine a large image (say 1280×1024) and check to see if another smaller image exists within it or not (maybe a 50×50 pixel image).

I tried doing this by comparing every pixel which is really slow and I may need to do it 100+ times so it doesn’t seem suitable. I’m just wondering if there is a better way?

Thanks

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  1. Editorial Team
    Editorial Team
    2026-05-13T09:17:03+00:00Added an answer on May 13, 2026 at 9:17 am

    I was just working on something similar and the quick and dirty result I came up with is to use AForge.Net’s implementation of “ExhaustiveTemplateMatching” with images 1/4 of their size. 720p images at full size took a couple minutes but at 1/4 size it’s about a second on my puny computer.

    public static class BitmapExtensions
    {
        /// <summary>
        /// See if bmp is contained in template with a small margin of error.
        /// </summary>
        /// <param name="template">The Bitmap that might contain.</param>
        /// <param name="bmp">The Bitmap that might be contained in.</param>        
        /// <returns>You guess!</returns>
        public static bool Contains(this Bitmap template, Bitmap bmp)
        {
            const Int32 divisor = 4;
            const Int32 epsilon = 10;
    
            ExhaustiveTemplateMatching etm = new ExhaustiveTemplateMatching(0.9f);                      
    
            TemplateMatch[] tm = etm.ProcessImage(
                new ResizeNearestNeighbor(template.Width / divisor, template.Height / divisor).Apply(template),
                new ResizeNearestNeighbor(bmp.Width / divisor, bmp.Height / divisor).Apply(bmp)
                );
    
            if (tm.Length == 1)
            {
                Rectangle tempRect = tm[0].Rectangle;
    
                if (Math.Abs(bmp.Width / divisor - tempRect.Width) < epsilon
                    &&
                    Math.Abs(bmp.Height / divisor - tempRect.Height) < epsilon)
                {
                    return true;
                }                
            }
    
            return false;
        }
    }
    

    You could also of course just check for tm.length > 0 and yes there are some unnecessary divides in there 😛

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