I’m overloading operator new, but I recently hit a problem with alignment. Basically, I have a class IBase which provides operator new and delete in all required variants. All classes derive from IBase and hence also use the custom allocators.
The problem I’m facing now is that I have a child Foo which has to be 16-byte aligned, while all others are fine when aligned to 8-byte. My memory allocator however aligns to 8-byte boundaries only by default, so now the code in IBase::operator new returns an unusable piece of memory. How is this supposed to be solved correctly?
I can simply force all allocations to 16 bytes, which will work fine until a 32-byte aligned type pops up. Figuring out the alignment inside operator new doesn’t seem to be trivial (can I do a virtual function call there to obtain the actual alignment?) What’s the recommended way to handle this?
I know malloc is supposed to return a piece of memory which is suitably aligned for everything, unfortunately, this “everything” doesn’t include SSE types and I’d really like to get this working without requiring the user to remember which type has which alignment.
This is a possible solution. It will always choose the operator with the highest alignment in a given hierarchy:
It’s based on the dominance rule: If there is an ambiguity in lookup, and the ambiguity is between names of a derived and a virtual base class, the name of the derived class is taken instead.
Questions were risen why
DeAllocator<I>inheritsDeAllocator<I / 2>. The answer is because in a given hierarchy, there may be different alignment requirements imposed by classes. Imagine thatIBasehas no alignment requirements,Ahas 8 byte requirement andBhas 16 byte requirement and inheritsA:Alignment<16>andAlignment<8>both expose anoperator new. If you now saynew B, the compiler will look foroperator newinBand will find two functions:Thus, this would be ambiguous and we would fail to compile: Neither of these hide the other one. But if you now inherit
Alignment<16>virtually fromAlignment<8>and makeAandBinherit them virtually, theoperator newinAlignment<8>will be hidden:This special hiding rule (also called dominance rule) however only works if all
Alignment<8>objects are the same. Thus we always inherit virtually: In that case, there is only oneAlignment<8>(or 16, …) object existing in any given class hierarchy.