I’m PInvoking a native C++ DLL. Actually I’ve done it twice (two different C# programs, two different C++ programs). Both times I create the memory on the C# side. Both times I used fairly complex marshalled structs which I send by ref.
However, one of my programs run just fine.
The other one runs until the native C++ attempts to read a value from the data sent. But then explosion, I’m hit with a read/write protected memory error?
I don’t understand how two programs built with the same Visual Studio, can result in one letting me access the memory and the other prohibited.
I’ve checked settings, both are pretty much identical in project settings?
In the project I’m having problems, I even reduced the data sent to an exactly sized structure like so:
[StructLayout(LayoutKind.Sequential, Pack = 1, CharSet = CharSet.Ansi)]
struct Shared2_s
{
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 40)]
public byte[] filler2;
//40
}
If you need the Shared2_s instance to have a lifetime longer than just the call to the native method, you’ll need to allocate it in unmanaged memory and clean it up again when done.
The DllImport declaration of MyNativeMethod should be adjusted so that instead of taking a
ref Shared2_sparameter, it takes anIntPtrinstead.You should only call FreeHGlobal after you are certain that no other native code will attempt to access the allocated memory.