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Asked: May 10, 20262026-05-10T15:37:38+00:00 2026-05-10T15:37:38+00:00

I’m planning on creating a game that contains a landscape with objects on it.

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I’m planning on creating a game that contains a landscape with objects on it. The landscape will be defined using a heightfield, and the objects will move about on top of, and fly over the terrain. If you’ve ever played the old games Marble Madness and Virus/Zarch, that’s the kind of complexity and style I’m trying to create.

I’ve seen various physics engines on the Internet, and a few tutorials about how to render heightfields as terrain, but they either lack documentation or seem overly complex for what I need.

All I need is a way to draw a heightfield, place 3D objects on it and then make them roll down the hills, or fly around in the sky. I don’t mind making my own code to do this, so any relevant tutorials would be good too.

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  1. 2026-05-10T15:37:39+00:00Added an answer on May 10, 2026 at 3:37 pm

    Here is a more complete list, Xbox, Zune and Windows…

    • Farseer – 2d only.
    • JigLibX
    • Bullet 
      •  BulletX
      •  XBAP
    • Oops! 3D Physics Framework
    • Bepu physics
    • Jello Physics
    • Physics2D.Net

    Windows Only…

    • PhysX
      • MS Robotics Studio wrapper
      • PhysXdotNet Wrapper
    • ODE (Open Dyamics Engine)
      • XPA (XNA Physics lib)
    • Newton Game Dynamics
      • Newton Physics Port to XNA
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