Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6910411
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 27, 20262026-05-27T08:48:39+00:00 2026-05-27T08:48:39+00:00

I’m planning on using VBO in order to display a large points array, around

  • 0

I’m planning on using VBO in order to display a large points array, around 512×512. In order to display it each vertex depends on its nearest neighbors. For example if I have the following table:

[ 1, 2, 3, 5, 6, 7
  8, 9,10,11,12,13,
 14,15,16,17,18,19]

and I would like to draw a polygon using 5th point I will have to use the following code:

glBegin(GL_TRIANGLE_STRIP)
glVertex(Points5)
glVertex(Points6)
glVertex(Points11)
glVertex(Points12)
glEnd()

and so on for any other point..

I know that at any given moment my buffer holds only 512×512 points, but how can I “teach” it to draw in that specific way using the GL_TRIANGLE_STRIP and VBOs?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-27T08:48:40+00:00Added an answer on May 27, 2026 at 8:48 am

    First of all don’t draw a separate triangle strip for each individual quad! Just split each of these quads into two triangles and put all the vertex indices of these triangles into a single index array/buffer, like Brett Hale suggests. This way you can then draw the whole mesh with a single call to glDrawElements(GL_TRIANGLES, ...).

    If you don’t know wth an index array is or what a vertex array/buffer is in general, then you should delve a little deeper into this topic. But by all means, please stay away from your current solution of drawing a single strip for each quad. It may sound great at first (regarding number of vertices to send) but it isn’t. Remember that the advantage of VBOs is not just the possible GPU storage, but also the fact that you don’t need a driver call for each individual primitive and your current solution can only be done that way.

    You could also use GL_QUADS instead of GL_TRIANGLES. This way you still only need 4 indices per quad (in contrast to 6 when using triangles) and can still draw it in one single call. But also keep in mind that GL_QUADS has been dropped from the core profile of newer OpenGL versions (3+) and also from ES. So GL_TRIANGLES might be a more portable solution (and the GPU splits it into triangles anyway).

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

link Im having trouble converting the html entites into html characters, (&# 8217;) i
That's pretty much it. I'm using Nokogiri to scrape a web page what has
I am trying to understand how to use SyndicationItem to display feed which is
Basically, what I'm trying to create is a page of div tags, each has
I'm using v2.0 of ClassTextile.php, with the following call: $testimonial_text = $textile->TextileRestricted($_POST['testimonial']); ... and
I'm parsing an RSS feed that has an ’ in it. SimpleXML turns this
We're building an app, our first using Rails 3, and we're having to build
We are using XSLT to translate a RIXML file to XML. Our RIXML contains
i want to parse a xhtml file and display in UITableView. what is the
I have thousands of HTML files to process using Groovy/Java and I need to

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.