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Home/ Questions/Q 8787931
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Editorial Team
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Editorial Team
Asked: June 13, 20262026-06-13T22:01:06+00:00 2026-06-13T22:01:06+00:00

I’m planning to do an iPhone application on MonoTouch. I’m using Windows 7 and

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I’m planning to do an iPhone application on MonoTouch. I’m using Windows 7 and VS 2010. My problem is I did not find any installer or anything that installs MonoTouch for Windows.

My question is can we develop iOS applications using MonoTouch in a Windows environment?

Or does Monotouch only support developing IOS allocation in an MAC environment using C# code?

I do not want to run a VM on Windows and run MAC on top of it and do the coding.
Thanks.

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  1. Editorial Team
    Editorial Team
    2026-06-13T22:01:07+00:00Added an answer on June 13, 2026 at 10:01 pm

    Xamarin 2.0 (updated answer)

    Xamarin released their solution to this with Xamarin 2.0 (including iOS dev for Visual Studio 2010/2012). Like my previous answer below, the Xamarin.iOS Visul Studio setup still requires a Mac as a remote build host, so could still be a deal-breaker for some.

    Disclaimer: Visual Studio support is only part of their "Business" license tier, and that runs $999 per year, currently. That said, they now have a free tier that allows device deployment and an "Indie" tier that is cheaper for Mac-based-only development.

    I was able to get their system to work fine in beta between a Mac host and a Windows VM. If you have a Mac already but prefer to code in VS, this is a really nice option.

    Original answer

    While you would still need a Mac to run/debug the projects, which sounds like it would be a deal-breaker for you, this Visual Studio extension is created to allow you to write and compile MonoTouch projects in Visual Studio 2010.

    MonoTouch for Visual Studio 2010

    It is mostly for those looking to maintain the VS IDE experience while developing for MonoTouch, avoiding the learning curve of new keyboard shortcuts and single-pane development. When you get to something compiling just fine, you would need to get those source files over to MonoDevelop on a Mac for any simulator or device debugging and any packaging for deployment.

    Disclaimer: Even after following all the steps on their project page, I was never able to get VS 2010 on 64-bit Windows 7 to recognize the project type properly. I had planned to work in VS 2010 while letting Dropbox sync the files between my Windows machine and a Mac where I would do the final testing.

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