I’m planning to write a 3D FPS game, based on WebGL.
- Should I use some WebGL framework?
- What is the most active and popular WebGL library today? Does it support LOD, Heightmaps, COLLADA and some Materials system?
Thanks.
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Surprised noone mentioned Three.js. It has strong community behind it which adds new features on regular basis. You can try it out and play with it on WebGL playground:
http://webglplayground.net/
There is a Three.js template for new projects.