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Home/ Questions/Q 8384875
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Editorial Team
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Editorial Team
Asked: June 9, 20262026-06-09T17:31:20+00:00 2026-06-09T17:31:20+00:00

I’m playing a MIDI sequence via MusicPlayer which I loaded from a MIDI file

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I’m playing a MIDI sequence via MusicPlayer which I loaded from a MIDI file and I want to change the sequence to another while playback.
When I try this:

 MusicPlayerSetSequence(_player, sequence);
 MusicSequenceSetAUGraph(sequence, _processingGraph);

it stops the playback. So I start it back again and set the time with

MusicPlayerSetTime(_player, currentTime);

so it plays again where the previous sequence stopped, but there is a little delay.
I’ve tried to add the time interval to currentTime, which I got by obtaining the time before stopping and after starting again. But there is still a delay.

I was wondering if there is an alternative to stopping -> changing sequence -> starting again.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-09T17:31:22+00:00Added an answer on June 9, 2026 at 5:31 pm

    Because

    MusicPlayerSetSequence(_player, sequence);
    MusicSequenceSetAUGraph(sequence, _processingGraph);
    

    will still cause the player to stop, it is still possible to hear a little break.
    So instead of updating the musicSequence, i went ahead and changed the content of the tracks instead, which won’t cause any breaks:

    MusicTrack currentTrack;
    MusicTrack currentTrack2;
    MusicSequenceGetIndTrack(musicSequence, 0, &currentTrack);
    MusicSequenceGetIndTrack(musicSequence, 1, &currentTrack2);
    MusicTrackClear(currentTrack, 0, _trackLen);
    MusicTrackClear(currentTrack2, 0, _trackLen);
    
    MusicSequence tmpSequence;
    switch (number) {
        case 0:
            tmpSequence = musicSequence1;
            break;
        case 1:
            tmpSequence = musicSequence2;
            break;
        case 2:
            tmpSequence = musicSequence3;
            break;
        case 3:
            tmpSequence = musicSequence4;
            break;
    
        default:
            tmpSequence = musicSequence1;
            break;
    }
    
    MusicTrack tmpTrack;
    MusicTrack tmpTrack2;
    MusicSequenceGetIndTrack(tmpSequence, 0, &tmpTrack);
    MusicSequenceGetIndTrack(tmpSequence, 1, &tmpTrack2);
    MusicTimeStamp trackLen = 0;
    UInt32 trackLenLenLen = sizeof(trackLen);
    MusicTrackGetProperty(tmpTrack, kSequenceTrackProperty_TrackLength, &trackLen, &trackLenLenLen);
    _trackLen = trackLen;
    MusicTrackCopyInsert(tmpTrack, 0, _trackLen, currentTrack, 0);
    MusicTrackCopyInsert(tmpTrack2, 0, _trackLen, currentTrack2, 0);
    

    No disconnection of nodes, no updating the graph, no stopping the player.

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