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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T21:23:29+00:00 2026-05-27T21:23:29+00:00

I’m playing around a bit and trying to get some things to work for

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I’m playing around a bit and trying to get some things to work for a later project, but I have a problem that I can’t seem to find a solution to.

Right now I have working and accurate collision detection, but the problem is creating the physics. The physics are simple right now, an object has a vector for it’s direction and speed, when there is a collision the vector is inverted.

The problem is that when objects collide they get shoved into each other and end up inverting the vector forever causing strange results. E.g. magically floating upwards, or appearing to ignore the physics entirely.

Could anyone help me out?

EDIT:
Detection is done by separating axis theorem and I didn’t put code because all that really goes on is there is a loop to check for collisions, when one is found the vectors are inverted. Like I said, the actual detection works fine, I think my problem is as Sibbo said with moving the objects so they don’t collide anymore.

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  1. Editorial Team
    Editorial Team
    2026-05-27T21:23:30+00:00Added an answer on May 27, 2026 at 9:23 pm

    I don’t know your implementation, but when you detect a collision, you should move the objects so that they don’t touch anymore. That will prevent your program to enter an endless-collision-loop

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