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Home/ Questions/Q 3699610
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Editorial Team
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Editorial Team
Asked: May 19, 20262026-05-19T05:07:25+00:00 2026-05-19T05:07:25+00:00

I’m playing with Air and trying to get the PaperVision3D engine to display some

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I’m playing with Air and trying to get the PaperVision3D engine to display some 3D models.

But its really slow since Air seemingly does not support GPU acceleration. Any way to enable GPU rendering in air apps? browser apps can use “wmode=gpu” in the HTML settings…

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  1. Editorial Team
    Editorial Team
    2026-05-19T05:07:26+00:00Added an answer on May 19, 2026 at 5:07 am

    I think you’ll need to wait for molehill, http://labs.adobe.com/technologies/flash/molehill/

    the current hardware acceleration is pretty limited.


    http://help.adobe.com/en_US/ActionScript/3.0_ProgrammingAS3_Flex/WS2E9C7F3B-6A7C-4c5d-8ADD-5B23446FBEEB.html

    there is some info at the bottom of the page there

    Direct and GPU-compositing window
    modes

    Flash Player 10 introduces two window
    modes, direct and GPU compositing,
    which you can enable through the
    publish settings in the Flash
    authoring tool. These modes are not
    supported in AIR.
    To take advantage of
    these modes, you must enable hardware
    acceleration for Flash Player.

    Direct mode uses the fastest, most
    direct path to push graphics to the
    screen, which is advantageous for
    video playback.

    GPU Compositing uses the graphics
    processing unit on the video card to
    accelerate compositing. Video
    compositing is the process of layering
    multiple images to create a single
    video image. When compositing is
    accelerated with the GPU it can
    improve the performance of YUV
    conversion, color correction, rotation
    or scaling, and blending. YUV
    conversion refers to the color
    conversion of composite analog
    signals, which are used for
    transmission, to the RGB (red, green,
    blue) color model that video cameras
    and displays use. Using the GPU to
    accelerate compositing reduces the
    memory and computational demands that
    are otherwise placed on the CPU. It
    also results in smoother playback for
    standard-definition video.

    Be cautious in implementing these
    window modes. Using GPU compositing
    can be expensive for memory and CPU
    resources. If some operations (such as
    blend modes, filtering, clipping or
    masking) cannot be carried out in the
    GPU, they are done by the software.
    Adobe recommends limiting yourself to
    one SWF file per HTML page when using
    these modes and you should not enable
    these modes for banners. The Flash
    Test Movie facility does not use
    hardware acceleration but you can use
    it through the Publish Preview option.

    Setting a frame rate in your SWF file
    that is higher than 60, the maximum
    screen refresh rate, is useless.
    Setting the frame rate from 50 through
    55 allows for dropped frames, which
    can occur for various reasons from
    time to time.

    Using direct mode requires Microsoft
    DirectX 9 with VRAM 128 MB on Windows
    and OpenGL for Apple Macintosh, Mac OS
    X v10.2 or higher. GPU compositing
    requires Microsoft DirectX 9 and Pixel
    Shader 2.0 support on Windows with 128
    MB of VRAM. On Mac OS X and Linux, GPU
    compositing requires OpenGL 1.5 and
    several OpenGL extensions (framebuffer
    object, multitexture, shader objects,
    shading language, fragment shader).

    You can activate direct and gpu
    acceleration modes on a per-SWF basis
    through the Flash Publish Settings
    dialog box, using the Hardware
    Acceleration menu on the Flash tab. If
    you choose None, the window mode
    reverts to default, transparent, or
    opaque, as specified by the Window
    Mode setting on the HTML tab.

    Also Mike Chambers has some info somewhere about GPU acceleration (look for notes on pewpew), but I think this is all meant for mobile only.

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