I’m playing with per pixel lighting shaders and i don’t know one thing: What is half vector of light source ?
vec3 halfVector = normalize(gl_LightSource[1].halfVector.xyz);
I would like i you can explain it in math rows, i understand math better than words 🙂
From this post:
The half vector therefore is the unit angle bisector of view- and light vector.
Edit: For a complete explanation of the lighting model including the half vector, just see the Blinn-Phong wikipedia article