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Home/ Questions/Q 6626987
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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T21:57:34+00:00 2026-05-25T21:57:34+00:00

I’m porting a C++-based engine from Android to iOS and I have some questions

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I’m porting a C++-based engine from Android to iOS and I have some questions on how landscape mode on iOS devices work.

I can successfully start my device on landscape mode but my framebuffer stays on portrait mode no matter how I rotate it (or force its rotation). For instance, I would expect a 960×640 resolution instead of the default 320×480.

I’ve been researching about it and I saw some people doing this but explicitly rotating the scene using OpenGL, which means the actual axis were not in landscape mode, which for me is an ugly workaround.

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  1. Editorial Team
    Editorial Team
    2026-05-25T21:57:35+00:00Added an answer on May 25, 2026 at 9:57 pm

    Make sure your OpenGL UIView is attached to a UIViewController and not inserted directly into the UIWindow. To do that, create a custom view controller:

    @interface MyViewController : UIViewController
    @end
    
    @implementation MyViewController
    - (void)loadView {
        // Create your EAGL view
        MyEAGLView *eaglView = [[MyEAGLView alloc] initWithFrame:CGRectMake(0, 0, 0, 0)];
        self.view = eaglView;
        [eaglView release];
    }
    
    - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
        return YES;
    }
    @end
    

    Then add it to your app’s window via the AppDelegate:

    - (void)applicationDidFinishLaunching:(UIApplication *)application {
        MyViewController *viewController = [[MyViewController alloc] init];
        [self.window setRootViewController:viewController];
        [viewController release];
        [self.window makeKeyAndVisible];
    }    
    

    self.window is just the app’s UIWindow, you may have to change that if you store the window somewhere else.

    After that, the UIViewController takes care of rotations and resizing your view when the device is turned and you can override the layoutSubviews method in your MyEAGLView object to handle resizing the OpenGL context. You may also want to look at Apple’s sample code for OpenGL apps since it correctly handles this stuff.

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