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Home/ Questions/Q 7166221
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Editorial Team
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Editorial Team
Asked: May 28, 20262026-05-28T14:22:43+00:00 2026-05-28T14:22:43+00:00

I’m porting C++ code from Linux to Windows. During this process, I found out

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I’m porting C++ code from Linux to Windows. During this process, I found out that the following line takes ~10 times slower under Windows (on exactly the same hardware):

list<char*>* item = new list<char*>[160000]; 

On Windows it takes ~10ms, while on Linux it takes ~1ms. Note that this is the average time. Running this row 100 times takes ~1 second on Windows.

This happens both on win32 and x64, both versions are compiled in Release, and the speed is measured via QueryPerformanceCounter (Windows) and gettimeofday (Linux).

The Linux compiler is gcc. The Windows compiler is VS2010.

Any idea why could this happen?

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  1. Editorial Team
    Editorial Team
    2026-05-28T14:22:43+00:00Added an answer on May 28, 2026 at 2:22 pm

    It could be more an issue of library implementation. I would expect a
    single allocation in most cases, with the default constructor for list
    not allocating anything. So what you’re trying to measure is the cost
    of the default constructor of list (which is executed 160000).

    I say “trying to measure”, because any measurements that small are
    measuring clock jitter and resolution more than they’re measuring code
    execution times. You should put this in a loop, to execute it
    frequently enough to get a runtime of a couple of seconds. And when you
    do this, you need to take precautions to ensure that the compiler
    doesn’t optimize anything out.

    And under Linux, you want to measure using clock(), at least; the wall
    clock time you get from gettimeofday is very dependent on what else
    happens to happen at the same time. (Don’t use clock() under Windows,
    however. The Windows implementation is broken.)

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