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Home/ Questions/Q 3288150
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Editorial Team
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Editorial Team
Asked: May 17, 20262026-05-17T20:34:29+00:00 2026-05-17T20:34:29+00:00

I’m porting some code to another structure: class EnvironObject { protected: vector<float> mX, mY,

  • 0

I’m porting some code to another structure:

class EnvironObject
{
   protected:
      vector<float> mX, mY, mXSpeed, mYSpeed;
      int mMaxObjects;

   public:
      virtual void init(int maxObjects);
      virtual void setLimit(int limit);
      virtual int getLimit();
      virtual void update(float arg) = 0;
};

void EnvironObject::setLimit(int limit)
{
   mMaxObjects = limit;

   mX.resize(limit, 0); mY.resize(limit, 0);
   mXSpeed.resize(limit, 0); mY.resize(limit, 0);
}

int EnvironObject::getLimit()
{
   return mMaxObjects;
}

void EnvironObject::init(int maxObjects)
{
    mX = mY = mXSpeed = mYSpeed = std::vector<float>(mMaxObjects);

    fill(mX.begin(), mX.end(), 0);
    fill(mY.begin(), mY.end(), 0);
    fill(mXSpeed.begin(), mXSpeed.end(), 0);
    fill(mYSpeed.begin(), mYSpeed.end(), 0);

    /*mX.reserve(mMaxObjects * 1.5); mY.reserve(mMaxObjects * 1.5);
    mXSpeed.reserve(mMaxObjects * 1.5); mYSpeed.reserve(mMaxObjects * 1.5);*/

    mMaxObjects = maxObjects;
}

This is some basic class, now it’s usage:

class Rain : public EnvironObject
{
    public:
        Rain(int maxDrops = 150);
        void update(float windPower);
};

Rain::Rain(int maxDrops)
{
    srand(time(NULL));

    IEnvironObject::init(maxDrops);
}

void Rain::update(float windPower)
{
    for (int i=0; i < mMaxObjects; i++)
    {
       mX[i] += mXSpeed[i];
       mY[i] += mYSpeed[i];

       mXSpeed[i] += windPower;
       mYSpeed[i] += G;

   // Drawing
    }
}

The objects Rain creates with default constructor (so, each array is 150 elements size) and then I’m calling setLimit(50).
The problem is that code fails almost each running with exception:

terminate called after throwing an instance of 'std::bad_alloc'

And sometimes it segfaults at line:

mY[i] += mYSpeed[i];

I can’t image what could it be, because the code is old and it worked. The new one is only base class.

And when I’m looking at RAM usage when starting app, I see almost +600 mb!

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-17T20:34:29+00:00Added an answer on May 17, 2026 at 8:34 pm

    Look again at that function of yours:

    void EnvironObject::init(int maxObjects)
    {
        mX = mY = mXSpeed = mYSpeed = std::vector<float>(mMaxObjects);
        //                                               ^
        // ...
    
        mMaxObjects = maxObjects;
    }
    

    You’re using a not yet initialized variable.

    A big problem with your class is that you are doing what’s called two-phase construction. Your class EnvironObject has a compiler-supplied default constructor that creates an object with random values for all POD types (mMaxObjects). Users then need to call the init() method to really initialize the object. But that’s what constructors are there for!

    void EnvironObject::EnvironObject(int maxObjects)
      : mMaxObjects(maxObjects)
      , mX(maxObjects), mY(maxObjects), mXSpeed(maxObjects), mYSpeed(maxObjects)
    {
        /* these aren't necessary, std::vector automatically does this
        fill(mX.begin(), mX.end(), 0);
        fill(mY.begin(), mY.end(), 0);
        fill(mXSpeed.begin(), mXSpeed.end(), 0);
        fill(mYSpeed.begin(), mYSpeed.end(), 0);
        */
    }
    

    Derived classes can then use this constructor:

    Rain::Rain(int maxDrops)
     : EnvironObject(maxDrops)
    {
        srand(time(NULL));
    }
    

    Regarding this crash in the subscription mY[i] += mYSpeed[i]:

    This might happen when you are calling this function through a pointer that’s pointing to nowhere.

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