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Home/ Questions/Q 4566198
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Editorial Team
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Editorial Team
Asked: May 21, 20262026-05-21T18:45:18+00:00 2026-05-21T18:45:18+00:00

(I’m pretty new to C# so bear with me, started 2 days ago) Ok,

  • 0

(I’m pretty new to C# so bear with me, started 2 days ago)

Ok, here is the general structure and idea

namespace Tokenize{
    abstract class Token{
        public Base(object id){
            this.id = id;
        }
        private object id;
        public object Id
        { 
            get{...};
            set{...};
        }
        public abstract object PerformOperation(object a, object b);

    }

    class NumberNine: Base{
        public NumberNine(int num) : base(num){ }
        public override int PerformOperation(int a, int b);
    }

    class LetterT: Base{
        public LetterT(char letter) : base(letter){ }
        public override string PerformOperation(string a, char b);
    }
}
using Tokenize;
namespace Program{
    class MyProg{
         static void Main(string[] args)
         {
              Token token;
              Stack stack;
              //.....
              //Read some input
              string s = "T";
              //.....
              if(s==anonymousDerivedClassId){
                  //How do I come up with class LetterT and keep it anonymous?
                  Token token = new anonymousDerivedClass(); // 
                  stack.Push(token)
              }
              //.....
              //do some stuff
              //.....
              object a;
              object b;
              Token q = stack.Pop(token);
              q.PerformOperation(a,b);

         }
    }
}

I want to create a new instance of a subclass where i don’t want to know the name of it?

I “dont even know” if it exists?

Hopefully this wasn’t too complicated…

EDIT:

I don’t want to keep track of all the subclasses basically…

EDIT2 (New example):

Consider:

    static void Main(string[] args)
    {
        Operator op;
        string s = "*";
        if(s==MulOperator.Identifier){
           op = new MulOperator();
        }
        else{
           op = new DivOperator();
        }

        perform(op);

    }
    static void perform(Operator op)
    {
        Console.WriteLine("Sum:{0}", op.PerformOperation(2.2,2.0));
    }

Where I want to get rid of the new MulOperator() and MulOperator.Identifier with a more generic method of creating a subclass of in this case Operator.

EDIT 3:*

(Solution)
I’m going to try A Generic Factory in C#,
it seems like that is what I want to achieve.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-21T18:45:19+00:00Added an answer on May 21, 2026 at 6:45 pm
    string s = "T";
    string typeName = string.Empty;
    
    // Determine whether s is a letter or digit
    if (Char.IsDigit(s[0]))
    {
        typeName = "Digit" + s;
    }
    else if (Char.IsLetter(s[0]))
    {
        typeName = "Letter" + s;
    }
    
    // Get real type from typeName
    Type type = Type.GetType(typeName);
    
    // Create instance of type, using s as argument
    object instance = Activator.CreateInstance(type, new object[] { s });
    

    You’ll have to edit your constructors so they take string s as parameter, and do the proper validation and parsing.

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