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Home/ Questions/Q 8490053
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Editorial Team
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Editorial Team
Asked: June 10, 20262026-06-10T21:59:58+00:00 2026-06-10T21:59:58+00:00

I’m pretty new to iOS programming and I have this problem. I have a

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I’m pretty new to iOS programming and I have this problem.

I have a view where the animation is a train rushing past. The frames of the animation are 60ish (1024×768) pngs which I put in an array and then use [myUIImageView startAntimating].

This works beautifully but I have another animation that I want to run later in the same view, which is around 270 pngs of the same resolution, in which the train comes to a stop and the doors open. Adding these images to a UIImageView in the same way unsurprisingly makes the app crash. In fact, not adding the first set of images and only adding these images makes the app crash.

What would be the best way to overcome this problem?

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  1. Editorial Team
    Editorial Team
    2026-06-10T21:59:59+00:00Added an answer on June 10, 2026 at 9:59 pm

    Holding 270 such PNGs should take around 850 mb of memory, so you can’t hold them all at once. I can think of three ways to solve this –

    1. Not load all the images at once, but instead only hold (say) 10 images in memory, discarding images that have already been shown and loading new ones from disk.
    2. Use a dedicated movie format; these formats have inter-frame compression, where a new frame only holds the difference between it and the previous frame. This obviously reduces memory usage. Take a look at libav‘s FAQ to see how to convert a sequence of images into a movie.
    3. Reduce the size of the images. If you’re not on the iPad, or do not require retina-resolution, reducing the number of pixels will drastically reduce the memory requirements.
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