Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8470359
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 10, 20262026-06-10T16:29:42+00:00 2026-06-10T16:29:42+00:00

I’m probably missing something obvious here, yet I’ve been unable to solve the following

  • 0

I’m probably missing something obvious here, yet I’ve been unable to solve the following problem:

I have a project with image resources for both normal and retina screens, like someimage.png and someimage@2x.png, which are stored in a separate bundle. When I build the project, Xcode automatically packs them into a single multipage tiff (imageName.tiff), I’ve checked it in finder – it is actually multipage tiff with both images. However, here comes a problem: I struggle to load appropriate resource.

What I do is:

    NSString * imageName = ... ;

    NSLog(@"imageName: %@", imageName);

    UIImage * someImage = [UIImage imageNamed: imageName];

Also I fave auxiliary method, which returns bundle with resources:

   +(NSBundle *) resourcesBundle
   {
         NSBundle *bundle = [NSBundle bundleWithURL:[[NSBundle mainBundle] URLForResource:@"MyResourcesBundle" withExtension:@"bundle"]];
         return bundle;
   }

I’ve tried following for imageName:

imageName = [[AuxClass resourcesBundle] pathForResource:@"someimage" ofType:@"png"];

in this case i have null for imageName.

imageName = [[AuxClass resourcesBundle] pathForResource:@"someimage" ofType:@"tiff"];

in this case actuall image path is returned, however it only works if I use imageWithContentsOfFile instead of imageNamed, and it doesn’t take appropriate resource: it loads resource for retina despite the type of screen.

If I ommit filetype (as I did before adding @2x resources, and it worked ok, and was the first thing I tried and was sure it would work)

imageName = [NSString stringWithFormat: @"%@/%@",
                                  @"MyResourcesBundle.bundle"",
                                  @"someimage" ];

nothing get’s loaded.

Adding “.tiff” extension have the same effect as pathForResource: – resource for retina is loaded, disregarding resource for non-retina screen.

So what am I missing? What’s the correct way of loading images?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-10T16:29:44+00:00Added an answer on June 10, 2026 at 4:29 pm

    Have you tried to simply load the image using:

    UIImage * someImage = [UIImage imageNamed: @"someimage"];
    

    (assuming your have an image named ‘someimage’ in you project, for example someimage.png)

    The code will automatically pick retina/non-retina versions depending on the platform.

    If the problem is that the TIFF are created, check:

    XCode Combine high-resolution artwork

    In latest version of XCode, go to the Editor menu, then select “validate settings”, which should remove that artwork combination.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have a jquery bug and I've been looking for hours now, I can't
I have a string like this: La Torre Eiffel paragonata all’Everest What PHP function
I ran into a problem. Wrote the following code snippet: teksti = teksti.Trim() teksti
I have a .ini file as follows: [playlist] numberofentries=2 File1=http://87.230.82.17:80 Title1=(#1 - 365/1400) Example
link Im having trouble converting the html entites into html characters, (&# 8217;) i
I have just tried to save a simple *.rtf file with some websites and
this is what i have right now Drawing an RSS feed into the php,
I have this code to decode numeric html entities to the UTF8 equivalent character.
I have a French site that I want to parse, but am running into
I'm using v2.0 of ClassTextile.php, with the following call: $testimonial_text = $textile->TextileRestricted($_POST['testimonial']); ... and

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.