I’m probably over-thinking this, but I’ve been stuck on it a while, so I figured I’d reach out for some advice/help.
I’m using GameKitHelper (http://www.learn-cocos2d.com/tag/gamekithelper/), thus far, it’s been pretty helpful. So, I have the helper initialized on in my “MainMenu” with the protocol implemented, etc:
@interface MainMenu : CCLayer <GameKitHelperProtocol> {
...
GameKitHelper *gkHelper;
}
In the main menu code, I have this:
gkHelper = [GameKitHelper sharedGameKitHelper];
gkHelper.delegate = self;
[gkHelper authenticateLocalPlayer];
Seems pretty strait forward. In fact, it works, exactly as I expect it to. I have the methods it’s looking to be in place there (even though most don’t have code associated with them (yet?)). My issue is when I actually want to start my game. So, I’m using the onMatchFound() to start the game, which basically works:
-(void) onMatchFound:(GKMatch*)match
{
[[CCDirector sharedDirector] replaceScene:[CCTransitionFade transitionWithDuration:1.2f scene: [[MultiplayerLoading initWithData:Multiplayer withMultiplayerType:gameTypeToPlay andInitiator:false] scene]]];
}
My issue is when I’m attempting to play the game, the receive delete method fires in the MainMenu NOT the game class, so things aren’t being calculated properly.
Is there a way to pass the control to the game layer from the main menu when the onMatchFound fires?
Hopefully this gives enough info, let me know if not.
Thanks everyone!
There’s two ways you can make this work. One way is to have a global Singleton class as the GameKitHelper delegate. You can then relay messages via this Singleton class.
Or simply assign the new scene as the GameKitHelper delegate:
Also, there seems to be something wrong with how you create the new scene:
It appears you are first calling the init method, then the class method
scenewhich allocates the instance (see the scene implementation). It looks to me like it should rather be:Btw, the Cocoa Coding Guidelines recommend not to “link” method parameters with the “and” keyword and using “with” more than once is also quite odd. Cleaned up it should rather be:
Excuse me for being picky. 🙂