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Home/ Questions/Q 7174905
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Editorial Team
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Editorial Team
Asked: May 28, 20262026-05-28T16:09:45+00:00 2026-05-28T16:09:45+00:00

I’m programming a computer game in C#/Mono using OpenTK library. I want to use

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I’m programming a computer game in C#/Mono using OpenTK library. I want to use Lua for scripting for the game, so also those who know nothing about C# can edit the scripts, levels, etc. However, the problem is, that I can’t find any way how to use Lua with C#/Mono. I found amazing LuaInterface, however it doesn’t work on Mono. I’ve tried it and it works on Windows, but it doesn’t on linux (Ubuntu). Replacing lua51.dll with linux alternates doesn’t simply work.

I’d like to ask if there’s any suitable way for using LuaInterface with Mono (I didn’t find any source codes of LuaInterface to edit and rebuild it; I also heard that old versions of LuaInterface do work on Mono, however I didn’t find them anywhere for download), or if there’s any other suitable library for C#/Mono that you used before and you know it works. I’ve been searching for a long time, but I didn’t find anything and I don’t want to spend weeks programming it myself.

I guess it’d be however possible to use C# for scripting rather than Lua, but I don’t like that idea very much, although I don’t know why.

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  1. Editorial Team
    Editorial Team
    2026-05-28T16:09:47+00:00Added an answer on May 28, 2026 at 4:09 pm

    There is a feature in .Net (which is also included in Mono) called Dynamic Language Runtime.

    I don’t know about Lua being supported, but there are DLR implementations of Python and Ruby – both of these work on Mono as well as on Microsoft CLR.

    Check out this question for information about using C# as scripting language.

    EDIT: Actually, there is an IronLua project, but I don’t know how complete it is.

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