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Home/ Questions/Q 7060541
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Editorial Team
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Editorial Team
Asked: May 28, 20262026-05-28T04:21:55+00:00 2026-05-28T04:21:55+00:00

I’m programming a network multi-player game and I decided to use XMPP for communication

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I’m programming a network multi-player game and I decided to use XMPP for communication over the internet – since it should be quite good and didn’t find any other better alternative.

I wish to use openfire XMPP server – if you know something better, please let me know. So I want to implement the Openfire plugin, which would accept all client messages and do something with them:

  1. Forward messages to destined client.
  2. Grab something from the database and return the data to the original client (like player list).

What I need in the game:

  1. Getting a player list. I can achieve this with the UserManager#getUsers() from Openfire.
  2. Storing the player details on the server: the player name, points, life, group to which the player belong. I don’t know if I can define a simple java class within openfire, so that it would automatically save it to the database – I would also need to provide the database functions to store the data into mysql by hand.
  3. Sending a message to an offline user, so that it waits there until the user logins – then sends the message to the user, informing it that some other player is challenging it to a game.

Is there any better way of doing that? If not, can Openfire do what I described?

Thank you

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  1. Editorial Team
    Editorial Team
    2026-05-28T04:21:55+00:00Added an answer on May 28, 2026 at 4:21 am

    Yes , this thing can be done by openfire ,

    and if you want to use another opensource server , you can find it from here http://xmpp.org/xmpp-software/servers/

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