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Home/ Questions/Q 8584897
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Editorial Team
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Editorial Team
Asked: June 11, 20262026-06-11T21:52:52+00:00 2026-06-11T21:52:52+00:00

I’m pushing a scene to the game I’m working on, after pressing a button

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I’m pushing a scene to the game I’m working on, after pressing a button in the main menu.

This scene is a gameplayScene which should have two layers ad childs: boardLayer and hudLayer.

for now I’m testing with the boardLayer, I’m using block to call the gameplayScene to close both itself and the boardLayer, but by the time I get there the retain count of both layer is 3 (seems to be increasing after setting the block to 2, and I’m not sure when it is going up to 3)

What cause this, and how should it be handled?

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  1. Editorial Team
    Editorial Team
    2026-06-11T21:52:53+00:00Added an answer on June 11, 2026 at 9:52 pm

    What cause this, and how should it be handled?

    What causes it is irrelevant unless you have a leak. Then you use the Allocations Instrument and/or Build and Analyze to track down and fix the memory accretion.

    retainCount is useless; don’t call it. http://whentouseretaincount.com/

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