Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8436027
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 10, 20262026-06-10T07:04:47+00:00 2026-06-10T07:04:47+00:00

I’m putting together a Traveller implementation, and have begun by defining my data structures.

  • 0

I’m putting together a Traveller implementation, and have begun by defining my data structures. I ran into a problem when trying to define a Ship.
I began with some simple data definitions.

data Ship = Ship Cargo Hull Weapons Engines

data Cargo = WholeMagilla
           | MostOfIt
           | HalfOfIt
           | SomeOfIt

data Hull = Heavy
          | AboveAverage
          | Average
          | Meh

data Weapons = WarMonger
             | BadMofo
             | CautiousCarl
             | Pacifist

data Engines = WarpSuperFast
             | WarpFairlyFast
             | WarpFast
             | Turtle

Now here’s my problem. I want to restrict what values a type can be, based on what the values of the other types are. Example : A possible Ship could be

Ship WholeMagilla Heavy Pacifist Turtle
Ship WholeMagilla Meh   WarMonger Turtle
Ship WholeMagilla Meh Pacifist WarpSuperFast

So, if a Player has enough Credits they can have two types of maximum value, at best, at the cost of minimizing the rest. Then, there are all the possibilities in between. I started visualizing a graph whose paths are determined by what nodes are already in that path. This helps me think about the problem, but not in a way that is going to help me write a function that will get the result I want. Could someone point me in the right direction?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-10T07:04:48+00:00Added an answer on June 10, 2026 at 7:04 am

    You could associate “credits” to your objects and use a smart constructor. Then, wrap everything in a module and export only the smart constructor, not the Ship constructor, so users will not mistakenly use it.

    Here is the code (I’ve stripped down your constructors, for simplicity):

    data Ship = Ship Cargo Hull deriving Show  
    
    class Credit a where                                                       
        credit :: a -> Int   
    
    instance Credit Cargo where
        credit WholeMagilla = 1        
        credit MostOfIt = 2
    
    instance Credit Hull where 
        credit Heavy = 1       
        credit AboveAverage = 2       
    
    data Cargo = WholeMagilla                                                  
               | MostOfIt deriving Show
    
    data Hull = Heavy                                                          
              | AboveAverage deriving Show
    
    max_credit :: Int
    max_credit = 3
    
    ship :: Cargo -> Hull -> Ship
    ship c h                                                                   
        | credit c + credit h < max_credit = Ship c h 
        | otherwise = error "Too many credits"  
    
    main :: IO ()                                                              
    main = do                                                                  
        print $ ship WholeMagilla Heavy     
        print $ ship WholeMagilla AboveAverage                                 
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I ran into a problem. Wrote the following code snippet: teksti = teksti.Trim() teksti
link Im having trouble converting the html entites into html characters, (&# 8217;) i
I have a string like this: La Torre Eiffel paragonata all&#8217;Everest What PHP function
this is what i have right now Drawing an RSS feed into the php,
I have a French site that I want to parse, but am running into
I am currently running into a problem where an element is coming back from
I am trying to loop through a bunch of documents I have to put
I have a .ini file as follows: [playlist] numberofentries=2 File1=http://87.230.82.17:80 Title1=(#1 - 365/1400) Example
I have just tried to save a simple *.rtf file with some websites and
I am trying to understand how to use SyndicationItem to display feed which is

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.