I’m racking my brain trying to find out how to write cross platform classes while avoiding the cost of virtual functions and any kind of ugliness in the platform specific versions of classes. Here is what I have tried.
PlatformIndependantClass.hpp
class PlatformIndependantClass {
public:
PlatformIndependantClass();
std::string GetPlatformName();
private:
PlatformIndependantClass* mImplementation;
};
LinuxClass.hpp
#include "PlatformIndependantClass.hpp"
class LinuxClass : public PlatformIndependantClass{
public:
std::string GetPlatformName();
};
WindowsClass.hpp
#include "PlatformIndependantClass.hpp"
class WindowsClass : public PlatformIndependantClass {
public:
std::string GetPlatformName();
};
PlatformIndependantClass.cpp
#include "PlatformIndependantClass.hpp"
#include "LinuxClass.hpp"
#include "WindowsClass.hpp"
PlatformIndependantClass::PlatformIndependantClass() {
#ifdef TARGET_LINUX
mImplementation = new LinuxClass();
#endif
#ifdef TARGET_WINDOWS
mImplementation = new WindowsClass();
#endif
}
std::string PlatformIndependantClass::GetPlatformName() {
return mImplementation->GetPlatformName();
}
LinuxClass.cpp
#include "LinuxClass.hpp"
std::string LinuxClass::GetPlatformName() {
return std::string("This was compiled on linux!");
}
WindowsClass.cpp
#include "WindowsClass.hpp"
std::string WindowsClass::GetPlatformName() {
return std::string("This was compiled on windows!");
}
main.cpp
#include <iostream>
#include "PlatformIndependantClass.hpp"
using namespace std;
int main()
{
PlatformIndependantClass* cl = new PlatformIndependantClass();
cout << "Hello world!" << endl;
cout << "Operating system name is: " << cl->GetPlatformName() << endl;
cout << "Bye!" << endl;
return 0;
}
Now, this compiles fine but I get a segmentation fault. I believe this is because the platform specific classes inherit from PlatformIndependantClass, which on construction, creates an instance of the platform specific class, so I get infinite recursion. Every time I try, I just get extremely confused!
How can I achieve a design like this properly? Or is this just a horrible idea. I have been trying to find out how to write cross platform classes but I just get a load of results about cross platform libraries, any help will be gratefully accepted 🙂
I think what you are trying to accomplish can be accomplished much easier…
Object.h:
Object.cpp
ObjectWin32.cpp
ObjectLinux.cpp
And so on. I think this could accomplish what you are trying in a bit easier fashion. Also, no virtual functions needed.