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Home/ Questions/Q 7795785
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Editorial Team
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Editorial Team
Asked: June 1, 20262026-06-01T23:10:07+00:00 2026-06-01T23:10:07+00:00

I’m reading a book on C++. And I figured I should practice a little

  • 0

I’m reading a book on C++. And I figured I should practice a little of what I know. So I created a class, and it contained a member in the form of classname * name[] which I would allocate later with new because I didn’t know the amount of space it would need. So when I tried to type name = new classname[capacity /* a variable passed in constructor */], it didn’t work. Now that I think of it, this makes sense. I referred to my book, and I realized that name is the same thing as &name[0]. This explains why my IDE said “expression must be a modifiable lvalue”. So now my question is, how can I declare an array on one line, and assign it with new on another line? I would also like to know why type * name[] is valid as a class member, but not outside of a class?

class MenuItem
{
public:
    MenuItem(string description):itsDescription(description) {};
    void setDescription(string newDescription);
    string getDescription() const;
private:
    string itsDescription;
};

void MenuItem::setDescription(string newDescription)
{
    itsDescription = newDescription;
}

string MenuItem::getDescription() const
{
    return itsDescription;
}

class Menu
{
public:
    Menu(int capacity);
private:
    MenuItem * items[];
};

Menu::Menu(int capacity)
{
    items = new MenuItem("")[capacity];
}

Any help is much appreciated.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-01T23:10:09+00:00Added an answer on June 1, 2026 at 11:10 pm

    Unlike Java, MenuItem* items[] is not a proper type, and is only allowed in three situations, and you aren’t using it for any of those situations. Judging by the rest of your question, I assume you want a dynamically sized array of MenuItem items. In that case, your member should simply be MenuItem* items;. Then you can allocate an array of that object no problem.

    int capacity = 4;
    items = new MenuItem[capacity]; //these are default initialized
    

    As the comments (and downvoters?) say, the “best” solution is simply to use a std::vector<MenuItem> items member instead, and let it automagically take care of the allocation and deallocation for you.

    Educational but not really important:
    The only times in C++ when you can have empty brackets [] are:

    // as array parameters (don't be fooled, this is actually a pointer)
    void myfunction(int array[]) 
    

    and

    // as local array defintion BUT ONLY WHEN IMMEDIATELY ASSIGNED VALUES
    int array[] = {3, 6, 1};
    

    and

    // as the last member of an extensible object, for a C hack.
    
    struct wierd {
        int array[];  // effectively a zero length array
    };
    wierd* dynamic = malloc(sizeof(wierd) + capacity*sizeof(int));
    
    // don't do this in C++
    // Actually, I think this is technically illegal as well, 
    // but several compilers allow it anyway.
    
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