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Home/ Questions/Q 8145199
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Editorial Team
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Editorial Team
Asked: June 6, 20262026-06-06T13:35:21+00:00 2026-06-06T13:35:21+00:00

I’m reading the book Multithreading Applications in Win32 The book says return node->next will

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I’m reading the book Multithreading Applications in Win32

The book says return node->next will be compiled into separate machine instructions that would not be executed as an atomic operation, so Next() should also be protected by the critical section.

My question is, what instructions could it be translated into, to cause a race condition?

typedef struct _Node
{
    struct Node *next;
    int data;
} Node;

typedef struct _List
{
    Node *head;
    CRITICAL SECTION critical_sec;
} List;

List *CreateList()
{
    List *pList = malloc(sizeof(List));
    pList->head = NULL;
    InitializeCriticalSection(&pList->critical_sec);
    return pList;
}

void DeleteList(List *pList)
{
    DeleteCriticalSection(&pList->critical_sec);
    free(pList);
}

void AddHead(List *pList, Node *node)
{
    EnterCriticalSection(&pList->critical_sec);
    node->next = pList->head;
    pList->head = node;
    LeaveCriticalSection(&pList->critical_sec);
}

void Insert(List *pList, Node *afterNode, Node *newNode)
{
    EnterCriticalSection(&pList->critical_sec);
    if (afterNode == NULL)
    {
        AddHead(pList, newNode);
    }
    else
    {
        newNode->next = afterNode->next;
        afterNode->next = newNode;
    }
    LeaveCriticalSection(&pList->critical_sec);
}

Node *Next(List *pList, Node *node)
{
    Node* next;
    EnterCriticalSection(&pList->critical_sec);
    next = node->next;
    LeaveCriticalSection(&pList->critical_sec);
    return next;
}

Edit:

OK, although in this particular case it won’t corrupt the singly linked list w/o protecting the Next() operation, a shared structure should be protected as a whole or nothing, generally.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-06T13:35:22+00:00Added an answer on June 6, 2026 at 1:35 pm

    return node->next performs two operations; it first loads the struct pointed to by node into memory, then looks at the node+offsetof(next) to find the pointer next, load that into a register, and then return to the calling program. The contents of node may be manipulated by another thread of execution in the meantime.

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