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Home/ Questions/Q 195791
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Editorial Team
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Editorial Team
Asked: May 11, 20262026-05-11T16:42:44+00:00 2026-05-11T16:42:44+00:00

I’m recording from a webcam. The camera looks great in PhotoBooth. However, when I

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I’m recording from a webcam. The camera looks great in PhotoBooth. However, when I preview it in my program with a QTCaptureView, or record it to a file, it is very, very slow. The reason is that QuickTime is giving me the maximum possible resolution of 1600×1200. How can I force a more reasonable size for both my QTCaptureView and my recording to file?

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  1. Editorial Team
    Editorial Team
    2026-05-11T16:42:44+00:00Added an answer on May 11, 2026 at 4:42 pm

    As described here, you can set the pixel buffer attributes within the output from your QTCaptureSession to change the resolution of the video being captured. For example:

    [[[myCaptureSession outputs] objectAtIndex:0] setPixelBufferAttributes: [NSDictionary dictionaryWithObjectsAndKeys:
                                                                    [NSNumber numberWithInt:480], kCVPixelBufferHeightKey,
                                                                    [NSNumber numberWithInt:640], kCVPixelBufferWidthKey, nil]];
    

    will set the video resolution to be 640×480 for the first output in your capture session. This should also adjust the camera settings themselves to have it return image frames of that size (if supported by the camera hardware).

    You may also wish to use base MPEG4 encoding, instead of h.264, to do your realtime video recording. This can be set using code similar to the following:

    NSArray *outputConnections = [mCaptureMovieFileOutput connections];
    QTCaptureConnection *connection;
    for (connection in outputConnections)
    {
        if ([[connection mediaType] isEqualToString:QTMediaTypeVideo])
                [mCaptureMovieFileOutput setCompressionOptions:[QTCompressionOptions compressionOptionsWithIdentifier:@"QTCompressionOptionsSD480SizeMPEG4Video"] forConnection:connection];
    }
    

    h.264 encoding, particularly the Quicktime implementation, uses a lot more CPU power to encode than the base MPEG4.

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