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Home/ Questions/Q 6715221
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T08:35:19+00:00 2026-05-26T08:35:19+00:00

I’m refactoring a single 3000+-line class with a tangled web of conditionals and switches

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I’m refactoring a single 3000+-line class with a tangled web of conditionals and switches into a set of worker classes. Previously part of the constructor would select which “type” of thing to use via code like the following:

enum Type { FOO, BAR, BAZ };

Type choices[] = { FOO, FOO, BAR, BAZ }; // weighted towards FOO
m_type = choices[rand()%4];

[...later...]

void Run() {
    switch (m_type) {
        case FOO: do_foo(); break;
        case BAR: do_bar(); break;
        case BAZ: do_baz(); break;
    }
}

After refactoring I have separate TypeFoo, TypeBar and TypeBaz classes that each have their own Run() methods to do their job. Sadly, its complicated the class selection code. I don’t know of any way to keep a list of possible classes to construct, so I have this:

Type *m_type;

switch (mrand()%4) {
    case 0: case 1: m_type = new TypeFoo(); break;
    case 1:         m_type = new TypeBar(); break;
    case 2:         m_type = new TypeBaz(); break;
}

This is still worth the change because this initialisation code is not called regularly, but its now harder to modify this list, change weightings, etc.

Is there a relatively straightforward to achieve the clarity of the original code?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-26T08:35:20+00:00Added an answer on May 26, 2026 at 8:35 am

    The answer is : a base class and an array of function pointers can help you do that.

    struct Base { virtual ~Base() {} }; //make ~Base() virtual
    struct Foo : Base {};
    struct Bar : Base {};
    struct Baz : Base {};
    
    template<typename T>
    Base *Create() { return new T(); }
    
    typedef Base* (*CreateFn)();
    
    CreateFn create[] = 
             {
                  &Create<Foo>, 
                  &Create<Foo>,   // weighted towards FOO
                  &Create<Bar>, 
                  &Create<Baz>
             }; 
    const size_t fncount = sizeof(create)/sizeof(*create);
    
    Base *Create()
    {
       return create[rand() % fncount](); //forward the call
    }
    

    Then use it as (ideone demo):

    int main() {
            Base *obj = Create();
            //work with obj using the common interface in Base
    
            delete obj; //ok, 
                        //the virtual ~Base() lets you do it 
                        //in a well-defined way
            return 0;
    }   
    
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