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Home/ Questions/Q 888457
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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T13:24:05+00:00 2026-05-15T13:24:05+00:00

I’m refactoring an existing state machine that heavily used case statements and emums. I’ve

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I’m refactoring an existing state machine that heavily used case statements and emums. I’ve broken it down to Events and eventhandler objects, each corresponding to a state machine. The eventHandlers return new Events to propagate through the state machine.

So, my code looks something like this:

public class Event {
    //common fields and methods
}

public class SpecificEvent extends Event {
    //fields specific to this event
}

public class AnotherEvent extends Event {
    //fields specific to this event
}

public class EventHandler {
    public Event handleEvent(SpecificEvent evt) {
        //do default something
    }
    public Event handleEvent(AnotherEvent evt) {
        //do default something else
    }
}

public class StateOneEventHandler extends EventHandler {
    public Event handleEvent(SpecificEvent evt) {
        //do State1 things
    }
    public Event handleEvent(AnotherEvent evt) {
        //do other State1 things
    }
}

public class StateTwoEventHandler extends EventHandler {
    public Event handleEvent(SpecificEvent evt) {
        //do State2 things
    }
    public Event handleEvent(AnotherEvent evt) {
        //do other State2 things
    }
}

My problem and question is: I’m only passing generic Event references around in my state machine, so how can I call the correct handler for an event?

Event evt = new SpecificEvent();
EventHandler handler = new StateOneEventHandler();

//... later

handler.handleEvent(evt); //compiler error

What is the best way of accomplishing this runtime event “dispatch” ?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-15T13:24:05+00:00Added an answer on May 15, 2026 at 1:24 pm

    You’re right that overloaded methods won’t be able to resolve this (because the method to invoke is determined at compile time).

    I would suggest that you’d need to refactor this, either to add a method to the event that takes the handler as a parameter (something like public void act(EventHandler handler)), or alternatively rewrite your handler so that it doesn’t need to be strongly aware of the type of the event. If Event is a sensible interface/superclass, it will expose enough functionality itself such that the EventHandler doesn’t need to know about the specific type.

    You can of course always cast if you really really need to, but in general you should follow the Law Of Demeter and only interact with the event objects via the Event interface.

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