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Home/ Questions/Q 6930959
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T11:30:55+00:00 2026-05-27T11:30:55+00:00

I’m relatively new to C++ and working on a fairly large C++ project at

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I’m relatively new to C++ and working on a fairly large C++ project at work. I notice handfuls of functions that take double pointers as parameters for objects that the function will instantiate on the heap. Example:

int someFunc(MyClass** retObj) {
    *retObj = new MyClass();

    return 0;
}

I’m just not sure why double pointers are always used, in this project, instead of just a single pointer? Is this mostly a semantic cue that it’s an out/return parameter, or is there a more technical reason that I’m not seeing?

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  1. Editorial Team
    Editorial Team
    2026-05-27T11:30:55+00:00Added an answer on May 27, 2026 at 11:30 am

    The double pointer pattern is used so that the newly allocated MyClass can be passed to the caller. For example

    MyClass* pValue;
    someFunc(&pValue);
    // pValue now contains the newly allocated MyClass
    

    A single pointer is insufficient here because parameters are passed by value in C++. So the modification of the single pointer would only be visible from within someFunc.

    Note: When using C++ you should consider using a reference in this scenario.

    int someFunc(MyClass*& retObj) {
      retObj = new MyClass();
      return 0;
    }
    
    MyClass* pValue;
    someFunc(pValue);
    

    This allows you to pass the argument by reference instead of by value. Hence the results are visible to the caller.

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