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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T01:25:42+00:00 2026-05-26T01:25:42+00:00

I’m rendering a somewhat complex (200+ DrawingVisuals) 2D map using WPF, and I’m doing

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I’m rendering a somewhat complex (200+ DrawingVisuals) 2D map using WPF, and I’m doing some restructuring of my rendering setup.
Before I go and spend a lot of time building a system, maybe someone has experience here.

I have the option of creating 3-4 copies of each DrawingVisual for each visible state, for example, a DV for Selected, Hovered, or Normal.
My question is, would it be more performant to just have a single DV and simply apply a shader Effect to it, rather than swapping out the whole drawing visual from the rendering hierarchy.

I don’t know the performance cost of Effects vs just using a lot of pre-drawn Geometries and DrawingVisuals.

Anyone?

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  1. Editorial Team
    Editorial Team
    2026-05-26T01:25:43+00:00Added an answer on May 26, 2026 at 1:25 am

    I have found Drawings being Freezable and Animatable perform better. To make them have selected, hovering or normal effects use their clones (Freezable.Clone()) to add your effects around them… I think that should perform better.

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