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Home/ Questions/Q 8992327
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Editorial Team
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Editorial Team
Asked: June 15, 20262026-06-15T22:55:41+00:00 2026-06-15T22:55:41+00:00

I’m rendering my Backbone model by appending to an element x canvases. Then in

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I’m rendering my Backbone model by appending to an element x canvases. Then in a loop I’m drawing an image on each one.

The Problem:
Only the last canvas seems to be drawn, the rest are left blank.

Here’s the code:
http://pastie.org/private/bt4b4imwd6csrv32gay2yq – render function

And here’s the model:
http://pastie.org/private/mvmlbrefzbcgltwyfyfw

I’ve outputted the image’s source and the actual canvas’s id in the onload event and I get only the last one (last canvas id, last image source) for x times (x = length of parts variable).

Thanks.

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  1. Editorial Team
    Editorial Team
    2026-06-15T22:55:42+00:00Added an answer on June 15, 2026 at 10:55 pm

    This is a “closure in a loop” issue. With your .onload you are creating a closure. This closure has access to its surrounding scope, but not at the time of its creation but rather at the time of its execution. And at that point of time the loop has reached the last element, so faceImg and ctxFace will only have a reference to the last image.

    Solution: Create an inner closure with an immediately executed anonymous function, hand over the current faceImg and ctxFace in each loop and return an anonymous function that will be executed onload

    var faceImg = new Image();
    faceImg.src = cardsPath + this.model.get('name') + '/faces/'+key+'/'+parts[key];            
    faceImg.onload = (function (localCtx, localFaceImg) {
       return function() {localCtx.drawImage(localFaceImg, 0, 0);}
    })(ctxFace, faceImg);
    
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