I’m rendering simple scene with library GLESv1_CM on Android with NDK.
void render(Rect viewport)
{
glViewport(viewport.left, viewport.top, viewport.Width(), viewport.Height());
glClear(GL_COLOR_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrthof(viewport.left, viewport.right, viewport.top, viewport.bottom, -1, 1);
GLfloat points[] = { 5, 50, 1, 1, 1, 1,
7, 50, 1, 1, 1, 1,
7, 50, 1, 0, 0, 1,
7, 52, 1, 0, 0, 1,
8, 50, 0, 1, 0, 1,
10, 50, 0, 1, 0, 1};
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glVertexPointer(2,GL_FLOAT,sizeof(GLfloat)*6,&points);
glColorPointer(4,GL_FLOAT,sizeof(GLfloat)*6,&points[2]);
glDrawArrays(GL_LINES,0,6);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
}
I wish to have 3 crossed lines, but when I run it on device with android 2.2 or 3.2 i have this:

Even more, on Android emulator with Android 4 (update: same on emulator with 2.3) i have this:

Is it possible to make it looks like on this picture on all devices with all Android versions without using opengl2?

Thank you
According to the OpenGL FAQ for this type of projection:
I imagine this reduces the likelihood of rounding issues.