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Asked: May 11, 20262026-05-11T05:04:48+00:00 2026-05-11T05:04:48+00:00

I’m rendering text using FormattedText , but there does appear to be any way

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I’m rendering text using FormattedText, but there does appear to be any way to perform per-char hit testing on the rendered output. It’s read-only, so I basically only need selection, no editing.

I’d use RichTextBox or similar, but I need to output text based on control codes embed in the text itself, so they don’t always nest, which makes building the right Inline elements very complex. I’m also a bit worried about performance with that solution; I have a large number of lines, and new lines are appended often.

I’ve looked at GlyphRun, it appears I could get hit-testing from it or a related class, but I’d be reimplementing a lot of functionality, and it seems like there should be a simpler way…

Does anyone know of a good way to implement this?

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  1. 2026-05-11T05:04:49+00:00Added an answer on May 11, 2026 at 5:04 am

    The best way is to design a good data structure for storing your text and which also considers hit-testing. One example could be to split the text into blocks (words, lines or paragraphs depending on what you need). Then each such block should have a bounding-box which should be recomputed in any formatting operations. Also consider caret positions in your design.

    Once you have such facility it becomes very easy to do hit-testing, just use the bounding boxes. It will also help in subsequent operations like highlighting a particular portion of text.

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