I’m researching game development in Flash and Flex. I’ve downloaded the Flex Builder trial and have worked with older versions of Flash. I see that generally, Flex Builder is a developer’s tool, and Flash is a designer’s tool. It’s not clear to me whether one is better suited to game development than the other, or if it’s necessary to have both to effectively design games. To my mind, games are equal parts design/art and programming. Which tool is more commonly, or more intensively, used for game development?
I’m researching game development in Flash and Flex. I’ve downloaded the Flex Builder trial
Share
Flex builder: Way better development/coding environment than Flash CS3/CS4
Flash CS3/CS4: Way better design environment than Flex
‘Flash Style’ application: (Sprites, MovieClips instead of flex UIComponents) Generally better performing for game type work.
So how do you get all those benefits? You can make plain old flash apps in Flex Builder, they don’t have to be Flex apps (File->New->Actionscript Project). Prepare art assets in Flash CS3/CS4, do all your code in Flex Builder get the best of both worlds.