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Home/ Questions/Q 570357
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T13:23:34+00:00 2026-05-13T13:23:34+00:00

I’m running a giant simulation / with a graphics engine. There are lots of

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I’m running a giant simulation / with a graphics engine.

There are lots of events that are flying by.

I would like to timestamp them (measured in milliseconds since the start of program execution).

What should I be using for this? [What library?]

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  1. Editorial Team
    Editorial Team
    2026-05-13T13:23:34+00:00Added an answer on May 13, 2026 at 1:23 pm

    Since Mac OS X is Unix based, try gettimeofday(). It will return seconds and microseconds, up to the resolution of the system clock.

    #include <sys/types.h>    
    int gettimeofday(struct timeval *tv, struct timezone *tz);
    
    struct timeval {
        time_t      tv_sec;     /* seconds */
        suseconds_t tv_usec;    /* microseconds */
    };
    
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