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Home/ Questions/Q 301409
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Editorial Team
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Editorial Team
Asked: May 12, 20262026-05-12T07:00:11+00:00 2026-05-12T07:00:11+00:00

I’m running Embedded Visual C++ 4 with service pack 4 , to develop an

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I’m running Embedded Visual C++ 4 with service pack 4, to develop an application for a device running CE 5.0. I’m using the CE 5.0 SDK for this purpose, which works fine except for the fact that while it will target my device (i.e. an SH4 based PDA), it will not let me select anything other than the StandardSDK emulator for debugging. If I go to Tools / Configure Platform manager, I can connect to my device under Windows CE default Platform, but I cannot select it from the Build Toolbar for output and debugging purposes. Is there any work around for this. I’ve considered moving to VS2008 for this app, but it breaks a large amount of 3rd party code.

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  1. Editorial Team
    Editorial Team
    2026-05-12T07:00:11+00:00Added an answer on May 12, 2026 at 7:00 am

    Embedded Visual C++ and “Platform Builder” are different tools. The “Windows CE” SDKs are designed to work with “Platform Builder” to make things like OSes and drivers. However, Applications generally use the “Windows Mobile” or “Pocket PC” SDKs.

    So here are three different solutions:

    Continue to use EVC++ 4.0

    If you want to keep using Embedded Visual C++ 4.0 instead of one of the newer IDEs, you can use “SDK for Windows Mobile 2003-based Pocket PCs“. Which I believe is the newest SDK for EVC++ 4.0.

    Upgrade to VS2005+

    This details how to migrate from EVC++ to VS2005 while still making native apps.

    You can use the 5.0 SDK line of features in the “Windows Mobile 5.0 SDK for Pocket PC“

    Use Windows CE SDK to make Applications with EVC++ 4.0

    It actually is possible to make Applications using a CE SDK. This is used by OS developers to make applications for their OS.

    You can develop an application using
    Microsoft® eMbedded Visual C++®
    together with Platform Builder. Before
    you can develop an application, you
    must use Microsoft Platform Builder to
    create an OS design, build a run-time
    image, and then download the run-time
    image to the target device.

    When you download a run-time image,
    Platform Builder uses a download
    service to copy the run-time image to
    the target device. When the run-time
    image runs, Platform Builder
    communicates with the target device
    over a kernel transport.

    To develop an application, keep
    Platform Builder connected to the
    target device, and then run eMbedded
    Visual C++. After you write, compile,
    and run the application, eMbedded
    Visual C++ uses the established
    connection to run the application on
    the target device.

    Note The previously mentioned
    process differs from the process used
    to develop an application for a
    run-time image not downloaded by
    Platform Builder. When you do not use
    Platform Builder, you manually connect
    to the target device using the
    application connectivity
    communications framework of Platform
    Manager. For more information about
    application connectivity, see
    Application Connectivity.
    — http://msdn.microsoft.com/en-us/library/ms859575.aspx

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