I’m searching for an multi platform OpenGL framework that abstracts the creation of windows and gl contexts in C++.
I’d like to have an OO representation of Window, Context & co where i can instantiate a Window, create a Context and maybe later set the window to fullscreen.
I’m thinking about implementing this myself for xgl, wgl and agl. But before
So here comes the Question:
Which libraries / frameworks should i check out first, before inventing the wheel again?
Edit:
So far named libraries:
SMFL is another, similar to SDL, but takes a more object oriented approach.