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Home/ Questions/Q 6681305
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T04:34:30+00:00 2026-05-26T04:34:30+00:00

I’m seeing a consistent issue with MPMediaItemArtwork in that it’s returning artwork in a

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I’m seeing a consistent issue with MPMediaItemArtwork in that it’s returning artwork in a size different to that which I request.

The code I’m using is as follows

MPMediaItem *representativeItem = [self.representativeItems objectAtIndex:index];
MPMediaItemArtwork *artwork = [representativeItem valueForProperty:MPMediaItemPropertyArtwork];
UIImage *albumCover = [artwork imageWithSize:CGSizeMake(128.0f, 128.0f)];

This works as expected, except that the size of the returned image is always {320.0f, 320.0f} even though I specifically asked for {128.0f, 128.0f} and it’s causing some memory issues due to the images being more than twice the size of those expected.

Has anyone else witnessed this particular issue. How did you resolve it?

Apples docs suggest this should work as I’m expecting it to rather than how it actually is

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  1. Editorial Team
    Editorial Team
    2026-05-26T04:34:30+00:00Added an answer on May 26, 2026 at 4:34 am

    I downloaded the AddMusic sample source from Apple that also uses MPMediaItemArtwork just to see how they handled things.

    In that project’s MainViewController.m file, these lines:

    // Get the artwork from the current media item, if it has artwork.
    MPMediaItemArtwork *artwork = [currentItem valueForProperty: MPMediaItemPropertyArtwork];
    
    // Obtain a UIImage object from the MPMediaItemArtwork object
    if (artwork) {
        artworkImage = [artwork imageWithSize: CGSizeMake (30, 30)];
    }
    

    always returns an image of size 55 x 55 at a scale of 1.0.

    I would say MPMediaItemArtwork not respecting the requested size parameters is a bug that you should file via bugreporter.apple.com, although Apple might also have an excuse that “55 x 55” is some optimal size to be displayed on iPads & iPhones.

    For blunt force UIImage resizing, I’d recommend using Trevor Harman’s “UIImage+Resize” methods found here: http://vocaro.com/trevor/blog/2009/10/12/resize-a-uiimage-the-right-way

    And once you add his category extensions to your project, you could do your desired memory-conserving resizing with a simple call like this:

    UIImage *albumCover = [artwork imageWithSize:CGSizeMake(128.0f, 128.0f)];
    UIImage *resizedCover = [albumCover resizedImage: CGSizeMake(128.0f, 128.0f) interpolationQuality: kCGInterpolationLow]; 
    
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