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Home/ Questions/Q 6759675
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T13:58:27+00:00 2026-05-26T13:58:27+00:00

I’m sending a C struct over UDP struct packet{ int numInt; int* intList; //malloc’ed

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I’m sending a C struct over UDP

struct packet{
    int numInt;
    int* intList; //malloc'ed as (sizeof(int)*numInt)
}

It will be serialized as [numInt][intList[0]]...[intList[numInt-1]].

My understanding is that calling recvfrom on UDP will read the entire packet, even if the buffer doesn’t hold that many bytes. Is using a really large buffer the only option I have?

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  1. Editorial Team
    Editorial Team
    2026-05-26T13:58:28+00:00Added an answer on May 26, 2026 at 1:58 pm

    You could pass MSG_PEEK to recvfrom to find out exactly how big the buffer needs to be. So just recvfrom a few bytes with MSG_PEEK to find numInt and then recvfrom the real thing (this time without MSG_PEEK).

    The standard says something about MSG_PEEK, but kernel.org spells it better:

    MSG_PEEK

    This flag causes the receive operation to return data from the
    beginning of the receive queue without removing that data from the
    queue. Thus, a subsequent receive call will return the same data.

    Obviously at some point you will start wondering if doubling the number of system calls to save memory is worth it. I think it isn’t.

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