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Home/ Questions/Q 6172055
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T23:19:38+00:00 2026-05-23T23:19:38+00:00

I’m setting up a log system for my (2d) game engine, and it should

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I’m setting up a log system for my (2d) game engine, and it should be able to write lines to a file.

The point is, writing to the disc is not instantaneous. If the file writing (basically, the file.flush()) is done in the thread who is calling the Trace.Write(), will it hang while the file is being written ?

If it is the case, then it would be interesting to create a thread used only to write the log lines to the log file, while the processing thread would continue what it is doing.

Same question with the console (while I’m here…).

The question is :

“Is it interesting in a calculation intensive program, to thread the console and/or file writing ?”

Thank you.

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  1. Editorial Team
    Editorial Team
    2026-05-23T23:19:39+00:00Added an answer on May 23, 2026 at 11:19 pm

    Yes, your thread may be suspended while it is in a IOWAIT state. This is a classical suspend situation.

    If it is a good idea to create a thread only responsible for writing logfile entries depends on your code. Is it I/O bound? Then it might be a good idea. Is your code CPU bound? Then it won’t help much. Is it neither? Then it doesn’t matter.

    The best way to figure this out is to analyze your code and benchmark the two versions.

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