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Home/ Questions/Q 6828957
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T22:26:38+00:00 2026-05-26T22:26:38+00:00

I’m simply trying to play a sound clip using the javax.sound.sampled library, using the

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I’m simply trying to play a sound clip using the javax.sound.sampled library, using the most basic example I found in the documentation. I’ve seen a few dozen examples coded exactly this way and they all seem to work, the file is only 174KB so it’s not like I’m trying to play an entire concert:

public static void main(String[] args) throws UnsupportedAudioFileException, IOException, LineUnavailableException {
    // TODO Auto-generated method stub
    Clip clip;
    AudioInputStream sound = AudioSystem.getAudioInputStream(new File("test.wav"));
    AudioFormat format = sound.getFormat();
    DataLine.Info info = new DataLine.Info(Clip.class, format);
    clip = (Clip)AudioSystem.getLine(info);
    clip.open(sound);
    clip.start();
}

…and this yields the error:

Exception in thread "main" java.lang.OutOfMemoryError: Java heap space
at com.sun.media.sound.DirectAudioDevice$DirectClip.open(DirectAudioDevice.java:1131)
at test.main(test.java:21)

I have literally no clue what is causing this, I’ve tried increasing the memory limit for the JVM and that didn’t help at all. Any help I can get will be greatly appreciated.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-26T22:26:39+00:00Added an answer on May 26, 2026 at 10:26 pm

    I just looked into the source from where the exception originated and in this method it is trying to allocate a byte buffer of the size

     audioInputStream.getFrameLength() * audioInputStream.getFormat().getFrameSize()
    

    if audioInputStream.getFrameLength() returns anything else but -1. So maybe your media file returns unusal values for either of these parameters that causes this code to attempt to allocate a extraordinary large block of memory. I’d suggest to check what values you get calculated for your wav file like this:

    AudioInputStream sound = AudioSystem.getAudioInputStream(new File("test.wav"));
    System.out.println( "frame length: " + sound.getFrameLength() );
    System.out.println( "frame size: " + sound.getFormat().getFrameSize() );
    
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